Main warehouse
fighting ring
The ring has shields around it in a box, made specially by slayer and scientist technology mixed with the magic of Sky's personal sorcerer. The shields do not allow anything magical, be it a supernatural being or something coming from one, to pass through its walls. This keeps all onlookers of fights safe from mind powers or any shooting elements, while it is still clear to allow easy view for the gamblers. Other than this, the ring looks like any other boxing ring, complete with the bands around it and a floor that is cleaned daily, even when there are no fights going down. Once inside of the ring, fighters are forced to fight until guards decide the fight is won - often only when combatants drop dead. When a fight is over, the shields are lowered, but should a creature try and fight back and harm the guards or onlookers, the collars around their neck allow for them to be shocked and for their powers to be neutralized remotely via remotes every guard carries on their person, preventing chances of escape. Off to the side is Sky's personal office where he often watches the fights from, but it is common knowledge that he severely punishes anyone who even attempts to enter his office. For those creatures that are not fit for fighting, sometimes Sky keeps them for himself or sells them to his guards for their own personal uses and to have the more pacifistic or broken creatures wait upon the clients, providing snacks and/or drinks.
containment warehouse
cells
All clients pay a little extra to have Sky hold their creatures, giving them the basic needs. Food, water, shelter and toilets are pretty much the full extent of this, but it isn't like most clients can afford to keep their creatures in a penthouse in the middle of the city. Creatures are grouped by clients, so a client may own several cells in a row. Inside each cell there are the basics for most prison cells; toilet, sink and a bed. Any other items are given only by clients and can be taken away if misused in a way a guard dislikes. This is where most creatures spend all of their time and are not taken out for training by guards, so all training must be done inside the cells. Don't worry-all walls, floors, ceilings and doors are lined with a similar shield as the fighting ring. This way, no creature can affect a passerby. Nothing supernatural from fingers to fire can pass out of the cell once those doors are closed. All doors are opened twice a day, three times on Mondays, Wednesdays and Saturdays (shower days) for either a meal or a shower. Meals are given at 8am and 6pm. The doors are opened by a lever on the far end which is constantly under guard, as is the entire facility. There is a separate section of the cells for humans-solitary confinement-but during meals and showers they still mingle with the creatures. The guards have a lot of power here as, if they see something they dislike inside of the cells, all guards can shock creatures through the collars around their necks from the outside of the cell. This is also the only place creatures can have contact with their owners, as typically only owners can enter the cell to converse with the creatures, although sometimes guards do to take out their anger on a creature.
cafeteria
In a normal prison, the cafeteria is where things go down. Riots, inmate fighting, sometimes even deaths. This prison is no different when it comes to creature-to-creature fights. Most guards won't step in until a creature is close to death, as creatures are solid living profit. Otherwise, creatures have pretty free reign. Not that there's much to do other than converse and eat. The shield system forms a box around the whole room, the door being activated and deactivated by the guards. Guards stand outside, ready to rush the room, but other than that the creatures are left on their own for a bit. Really, what can they do? Escape is impossible, especially from here, this being one of the most fortified rooms in the warehouse units. All the way at the end, there's a little station where the creatures may pick up trays and request which types of food they wish to eat. They are not allowed to touch any of the food, after the first few poisonings. A shield also goes right through that section of the station, so creatures may pick up trays but not get to the food or influence the workers on the other side.
secondary warehouse
patio
Just outside of the secondary warehouse is the patio. This area is restricted to clients and a few of the better guards. This place has been around as long as the ring, and Sky has learned as he went along. And some clients don't exactly get along... While Sky forbids guns, knives are far from against the rules. And when someone has a dispute... Well, let's just say it gets settled pretty quick with a stab to the gut. This used to be a client-only place, but after the first few stabbings Sky began stationing a few of the higher up guards. They always stand around the edges in black uniforms, though, so they do not disturb the clients. Here is where clients are supposed to relax, to the best of their abilities. There are stations for almost any kind of gambling, a BBQ area - where Sky's workers cook, of course - a fully-equipped bar and plenty of tables for clients to interact. There is also a booth for you to buy creatures, or register your own creatures for the fights. All of this is to encourage clients to do business, buying and trading creatures. This is also possibly the one and only area Sky comes to interact with clients. This is perhaps the one time you can do business with him, if there is a creature you want. Creatures are not allowed in here, but if Sky isn't present and you're feeling risky, some of the guards can be bribed, should you want to give them better food than their usual rations or discuss fighting strategy.
armory
The armory is only for guards. The armory is in a smaller building, looking too small to fit the weaponry used by Sky's guard. This entire area is encased in the shield, preventing any supernaturals from getting access while allowing the humans to pass in and out with ease. The inside of the shed looks simple, with a few empty crates, but the crate in the back can be moved to reveal a trap door, leading to a set of stairs. At the bottom there is an underground facility stretching beneath almost all of Sky's land. In one room there is rows upon rows stocked with various types of weaponry, some general and some specialized to a specific sort of supernatural. Almost all devices here are sponsored by Sky and built by his paid scientists, all unique from typical slayer technology. Another area contains armor of various sorts, from fire-proof riot gear to helmets that block mind control. The next section has containment devices to be used on the characters, such as collars, chains and various unbreaking restraints. There's also a room covered in cameras that watch the entire facility. Beneath a secret grate in the floors deep within the underground section of the facility is a massive maze. Deep within this maze is where the Sorcerer is located, covered in wires used to spread his magic to all the other buildings to power all of the shields.